Monday, 30 September 2013

Alternative Approach - The Yield Tank

It's been a while since my last post.  I really do need to start posting a bit more often.
Today's post is based around the recent miner ganking going on in high sec.  Following directly on from the goons ice interdiction, Gevlon Goblin has started up a ganking corp based around solo (or dualbox) ganking.  The stated idea of this (which I'm not entirely convinced is the case, but that's another discussion) is to educate miners.  The idea is teach miners to fly tanked ships, more specifically to fly procurers and skiffs, since anything else can easily be ganked.  Even with maximum tank, the most amount of T2 catalysts it takes to drop a barge or exhumer is ~4.  That is to kill a max tanked Mackinaw in a 1.0 security system.

I have an alternate solution to ganking for the efficient miner however.  The ship I put forward as the tanked mining barge is in fact, the Covetor.  The weakest defended mining barge.

Am I insane?
Very possibly, but hear me out.  First consider a efficient miners objectives.  An efficient miner needs to pull in the most amount of yield over time.  Consider the stats of the mining barges.  With max skills, and a T2 Orca boost the following are the yields and isk/hour.  Red is ore (based on scordite) and Blue is Ice (based on amarr ice).
As you can see, based on these yields, the Covetor yields 3.6m more per hour than a Procurer.  Now the basis behind Yield Tanking is simple.  If you can make more isk in any given period while losing a Covetor, than you can mining in a Procurer, it's better to go with a yield fit Covetor.  With the stats above, in 10.8 hours, the Covetor makes the same as the procure PLUS it's own cost.  This means if you get ganked every 10.8 hours of mining, you are as efficient mining in a Covetor.

If you get ganked less than every 10.8 hours, you are even more efficient.  For example, after 20 hours of mining, a Procurer would have made 920m, while a Covetor would have made 1.1b, which is 180m more.  So if you get ganked once every 20 hours, using a Procurer would actually be costing you 140m in yield, that you could have had by simply losing a Covetor.

But still, don't get ganked
This is all well and good, but you do still need to ensure you don't get ganked too often.  If you get ganked more than every 10.8 hours you are losing out.  If you have no Orca boosts, or are lower skilled, it will also be longer than 10.8 hours, though if you are an efficiency driven miner, you should be aiming to max out your yield and get Orca support.
You can work out your own time between ganks by working out your isk/hour in a Procurer and a Covetor, then doing this: CostOfCovetor / (CovetorYield - ProcurerYield)

To avoid ganks, take the simple precautions.  If someone is getting too close to you, move away, don't provide them a warp in.  Don't mine from belt entry points, and add known gankers to your contact with a -10 standing, then swap to a procurer short term or move systems if they enter local.  Your aim should always be to avoid getting ganked where possible, while maintaining an efficient yield.  Getting ganked still cuts into you profit, just not as much as constantly using a Procurer.  It also encourages a ganker to return.  You can also keep a tanked cruiser in your Orca, and if you are about to get ganked, swap into that.  and TANK YOUR ORCA.  That cannot be stressed enough. A DC2 is a huge boost to the EHP of an Orca, no matter how much that extra space from an expanded cargohold appeals to you.

The headache of implant ownership
Since you are not planning on surviving if you do get caught offguard, don't sit around with billions of isk of implants in your head.  If they destroy your ship, they will try to pod you too.  If they succeed your implants are gone.  So if you are not 100% sure you can warp your pod out, don't have expensive implants.  With my miners, the only time they need implants is while they are levelling up.  For this reason during their training I keep them nice and safe in a tanked procurer, then swap them out to the yield fit Covetor upon completion of their training.  My miners have other characters on the accounts which will be training anyway once the miners are max yield, so there's no need to keep implants in.  The only one that's mildly useful is the mining yield boosts, but honestly, if you are going to stick an expensive implant in, you should be in a Procurer, in which case it's pointless to have because you've just cut your yield back down.

Simple enough?
The reason this all sounds dead simple is because it is.  Avoiding gankers is not a difficult task, as there really aren't that many of them.  Sure, the occasional one gets you (though to this date, my miners have not been the victims of a gank), but as long as it is occasional, you can be safe in the knowledge that you are better off with your cheap as chips, yield fit Covetor.