Wednesday, 22 October 2014

Blog Response - Ship Bumping

Recently over on Merchant Monarchy, a post has gone up complaining about CCPs response to the recent titan bumping exploit.  The exploit is that multiple titans are jumped into a cyno nearby to a POS with a safe titan inside, and all of the titans are pushed away, bumping the titan out of the POS.  Since he's decided to moderate out all of the comments he disagrees with (pulling a Gevlon) I figured I'd respond to it here.

Now if you read the post and comments, and try to bear though the "null cartels" this and "null babies" that - which has become all too rife from MoxNix of late - you'll see that what he's crying about is that highsec players can be bumped while he believe null players cannot.  Undoubtedly his freighter has been bumped and this is the emotionally driven response from a player unable to separate games from real life.

Realistically, the reason the titan bumping has been declared an exploit and (partially) fixed is simple.  And it has nothing to do with bumping.  The reason it's an exploit is that without a password to the POS granting legitimate access, no ship should be able to interact with a ship inside the shields, regardless of the mechanic used.  If however the aggressor had legitimate access to the POS or if the ship inside the POS was partially protruding, then bumping them is fair game.

The thing is, this is the same regardless of what space you are in.  If you are in a POS in highsec in a freighter full of goodies, you also cannot be bumped out by a player with no access to the POS without it being an exploit.  So whether he's willing to acknowledge it or not, complaints that this is somehow "null sec cartel favortism" is complete lunacy at best.

8 comments:

  1. "The reason it's an exploit is that without a password to the POS granting legitimate access, no ship should be able to interact with a ship inside the shields, regardless of the mechanic used"

    While i agree mostly with your points, you realize that this was not some universal stated rule and this "mechanic" existed and was used for quite some time. Its just recently that CCP decided that they now see it as exploit and communicated it this way to the player-base.

    The main point i assume you want to make is that we should not believe those CCP/Nullsec conspiracy speculations.

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    1. That is one point I'm aiming to make, yes. But the POS shield thing was stated a long time ago. Here Is the 2007 news announcement where POS bowling was first deemed an exploit. This was the old method, where warping a large ship into a POS would warp you into the POS then push you out after you'd hit your target. This was changed so that warping to a POS with an invalid password would not warp you into the POS at all. The newer method of jumping multiple titans is simple a newer way to use the exact same exploit.

      Shields are supposed to be impenetrable to anyone without permission to enter, so any method of bypassing that will be an exploit.

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    2. Oh and just for clarity, this was also reiterated at the end of last year here. It's certainly not what I would call recent.

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    3. Good points, guess i need to revert my position than given those facts :p

      So basically as always its a problem on how CCP communicates these issues and somehow always manages to fuel the conspiracy ideas.

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    4. Very true, CCP have always had a problem with communicating and documenting what they've stated. The ISBoxer stuff is another prime example of this, as is the market cache scraping problem.

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  2. Confirm that MoxNix is lunatic. Obvioulsly, he has lost a hauler full of blingy stuff to low or null gatecamp. His response? He proposed Concord in low and null systems bordering hisec. I LOL'd so hard. The idiocy is strong in this one.

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    1. I don't think he bases his opinions on such a small loss, this is pocket change for him and most EvE tycoons. I would assume, similar to myself that he never lived in low/null/WH so all the information we get are through "news" sites or blogs. Its really hard to filter out what the reality out there is, but even than we ofc form some opinions on those things, even if we have no clue what we are talking about. The main difference is that i don't blog my opinions :p

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    2. I'm not sure it's so much about the value of a loss but the ego damage that comes with it. When someone bumps or ganks him, he feels powerless to react and feels the systems should be changed, as if he doesn't by default get to bypass any negative content he doesn't like, then the mechanics must be flawed.

      You're right though that getting a full picture of a play style from outside of that area is pretty tough. Nobody covers the small things that make a lot of differences, so reading about it from purely the "newsworthy" information that people tend to publish give a sketchy picture at best.

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