Wednesday, 11 February 2015

CSM X Candidate Analysis: Jayne Fillon

The second post of my CSM X posts is about Jayne Fillon. Jayne is a player I've not followed very much in the past.  He ran for CSM 9 with a fairly broad and underdeveloped platform and did not manage to secure a place.  This year, he's looked more into what the CSM does, how they work, and what specifically he bring to the table.  His new platform is incredibly strong.

He's primarily an NPSI (not purple, shoot it) player, having founded Spectre Fleet, and as you would expect his main focus is on mechanics which support that playstyle.  That's not to say that's his only area of interest, and he's shown he's willing to comment on other areas of the game with.  He's fully supportive of the upcoming changes to corporation and alliance structures and has a good understanding of why corporation roles suck beyond the telling of it.  That's an important subject for a CSM candidate to consider, as it's likely to be in play when CSM 10 gets started.

Speaking on the Cap Stable podcast, Jayne also discussed the social group mechanics that are currently being discussed by CCP.  He describes how in contrast with corps and alliances have terribly designed role mechanics, social groups simply have nearly no mechanics.  The only in-game tool most NPSI groups rely on is a chat channel.  The problem with a channel is that anyone with operator privileges can hijack the entire channel, including the removal other operators.  Beyond that, most NPSI communities rely on third party tools, like, to do everything else.  The social group mechanics could change that, bringing the management of those communities in game.  For that reason it's vital for those NPSI communities to make sure they have people who understand their playstyles in the CSM.

It must be noted that Jayne made it clear that he doesn't expect social groups to replace corporation and alliances, they won't be there to encourage people to avoid joining corps, they will be there to supplement them, and to provide a way for players who would otherwise stick to what they know to venture out into other playstyles and try them out without having to commit.  Spectre Fleet works much like that now.  You can join up, go on a fleet and if you don't like it, go try something else, no harm no foul.  Done right, these mechanics could really help give people that nudge towards group play that we've needed for a long time.

One point in his interview where I confirmed Jayne was a candidate I'd vote for (as a non-NPSI player), was when he was asked: "If you could remove one mechanic from EVE what would it be?" his response was "Wardecs, I want wardecs to burn in a fire."  He then went on to clarify his position with the following:

"Wardecs themselves, the concept is fine.  The ability for corporations to interact with each other in a sense of conflict is very important in the game. Currently, and in my opinion - only my opinion - wardecs are used more as a griefing tool, for basically shooting people who have no idea, they don't know any better, and we're just killing these people without any chance or any expectation of return fire or defense."

He the pointed out that there are no really serious highsec corporations doing things like incursions.  He also raised Red Frog as a prime example.  Red Frog operates out of NPC corps, and the entire reason they do that is constant wardecs.  If they attempted to operate as an alliance, they simply wouldn't survive.  The only highsec corporations or alliances you hear of are wardec corporations because they're the only ones that can survive.  I agree with all of that.  Wardecs don't really provide content for more than the relatively small groups who dish them out in waves, and the cost of that is degrading the experience of corporation experience in highsec.  He's likely to get a fair bit of flak from the wardec corps and groups like CODE over that, but let's be honest for a minute, what those groups want is more targets to shoot regardless of how it affects anyone else.  I'm all for finding ways to make wardecs actually mean something, but as they currently stand the wardec mechanics are just a way to turn off concord so that a handful of corps can prey on less combat experienced players.

Overall, Jayne is a strong candidate with a wealth of knowledge, and he's an absolute must have on your list if you are at all interested in NPSI communities.  He's not someone I've followed in the past, but I certainly will now, and he will be very high up on my vote list when the time comes.  If you've not been in NPSI fleets and want to try some out, Jayne has also put together a forum post that lists various NPSI communities, which can be found here.

1 comment:

  1. I've enjoyed your first two CSM posts and plan on reading the rest of the ones for this campaign.