Sunday, 15 February 2015

CSM X Candidate Analysis: June Ting

Next up for review is June Ting.  June is currently the Executor of the alliance Of Sound Mind, an alliance which is part of the HERO coalition.  She operates along the same lines as Ali Aras, and is running this year because Ali has decided to step down and wants those ideals to remain represented.

June's main campaign focus points are small gang warfare and mentoring new players, which is what she currently does in Of Sound Mind.  Importantly, June wants to ensure that as sov mechanics are changed, small gangs are given the opportunity to make meaningful claims to space for themselves.  With all indications pointing to that being a primary focus for the next CSM, that's an important consideration to have.  One part about that that worries me (and I'll be clear here, it's a very tiny worry) however is that while at this time there's no indication of whether June is to be a bloc candidate, if she does get pushed as the HERO bloc candidate then there might be conflicts between HERO's needs and what small players would need.

June has listed the following as overall principle on her campaign:
- EVE's challenge comes from making meaningful choices. Ishtars online and supers online do not make for interesting content. Everything should have a counter.
- Newbies are the future of EVE. If something would hurt incumbents, but make it easier for newbies to get sucked into EVE, I will advocate it every time.
- Smaller objectives make for more interesting content over 'big bang' once in a blue moon 10% tidi lagfests.
From a broad perspective I can agree with two of these outright.  I'm a big fan of action and choices being meaningful, rather than some mechanics we currently have which just are because they are, I'm behind getting newbies into EVE as I think the current community is stagnating and turning quit toxic because of it.  I can't fully agree on the third point however, as I think a good mix between small and large objectives is needed.  While the systems used certainly need to be looked at as tidi is pretty horrific, plenty of people love the enormous battles and they make good news.  One of my biggest worries over the sov changes is that they will completely drop the large scale battle in favour of more small-scale and passive methods of holding sov, which I think would be quite a blow to the game overall.

Listening to her on the Cap Stable interview, June sounds like she's quite professional and detail oriented, however she speaks quickly and from that limited sample seems to run on a little in places but is certainly eager to communicate, which overall is a good thing, and she readily summarises key points.

In her campaign thread, I was a little taken aback by her claims that her experience as a software engineer in the MMO space would allow her to "determine whether something is realistically possible for CCP to implement, or whether it would suck time away from more important development work for comparatively little gain".  As a software developer myself, I'm well aware with how varied codebases can be and how much that can affect the ease of predicting how long a given change will take.  With EVE's codebase, we're talking about a mix of code of different ages sitting on a very old core.  Changes which should be relatively simply aren't, and without actually seeing the codebase I find it hard to believe anyone could determine the difficulty of a change easily.

Overall, I think that if you are a newer player, a nullsec small gang player, or someone that believes in supporting small groups breaking into sov then June is a pretty good candidate for you.  For me being a large group null player who runs highsec industry and trade on the side, she's a bit hit and miss but will likely find a place on my ballot as I broadly agree with much of what she has to say.  Her campaign is definitely worth a read and some consideration whatever you do and wherever you call home.

1 comment:

  1. I should probably have clarified explicitly: I'm positive there will be a lot of things that are far harder than they seem, but if something seems almost impossible at first glance to an outside software engineer, it's almost certainly actually very hard unless CCP has developed magical tools to make almost-impossible problems easy. :)